![]() Gears of War is almost 10 years old, and its gunfights are still as good as many games out this year. Gears of War highlights just how important feedback is in creating the sense of “feel” in games the Lancer machine gun makes Locust bleed in exaggerated spurts, making it powerful a point-blank Gnasher shotgun shell shatters enemies into spongy bits with the gross sound effects to match, making it clear how strong the weapon is up close. But few of the games inspired by the original Gears of War utilize the formula as well as developer Epic Games did back in 2006. Gears’ gameplay is still as fresh as everīy now, you’ve probably pressed a button to stick to cover, held the left trigger to peek over it, and the right trigger to shoot out of it thousands of times. ![]() ![]() Three top investment pros open up about what it takes to get your video game funded.
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